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Weapons: Difference between revisions

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Weapons come in many different sizes and calibers ensuring you always have the right tool for the job.
{{WeaponNav
| pistol=1
| smg=1
| shotgun=1
| assault_rifle=2
| sniper_rifle=1
| dmr=1
| lmg=1
| melee=1
}}


== Primary Weapons ==
== Overview ==
<div style="display:table"><tabber>
Weapons are the backbone of [[Incursion: Red River]], and essential to survival in a raid.
Rifles=
{| class="sortable mw-collapsible fandom-table"
|+
!Name
!Image
!Cartridge
!Rate of Fire
!Description
|-
|Colt M4A1
|
|5.56 x 45mm
|800 RPM, Auto, Semi
|The very well-known M4A1 is a classic rifle that is perfectly fitted for medium-range combat scenarios and is highly customizable due to the support of the AR-15 family.
|-
|FN FAL
|
|7.62 x 51mm
|700 RPM, Auto, Semi
|The FN FAL (Fusil Automatique Léger,) is a battle rifle designed in Belgium by Dieudonné Saive and manufactured by FN Herstal and others since 1953.
|-
|AK-74M
|
|5.45 x 39mm
|700 RPM, Auto, Semi
|The AK-74M is a modernized and reliable assault rifle chambered in 5.45 x 39mm, renowned for its robust design and widespread use. It inherits the legendary AK-47 lineage, featuring an improved gas system, ergonomic furniture, and enhanced accuracy.
|-
|AKS-74U
|
| 5.45 x 39mm
|700 RPM, Auto, Semi
|The AKS-74U bridges the tactical deployment gap between a submachine gun and an assault rifle.
|-
|Sig Sauer MCX Rattler
|
|5.56 x 45mm
|800 RPM, Auto, Semi
|The MCX Rattler is a smaller sized rifle that inherits the AR-15 family which makes it highly customizable. Due to its small size, it can also be used as a secondary weapon.
|-
|Sig Sauer MCX Virtus
|
|5.56 x 45mm
|800 RPM, Auto, Semi
|The MCX Virtus is a versatile rifle that inherits the AR-15 family which makes it highly customizable.
|-
|Steyr AUG A3
|
|5.56 x 45mm
|715 RPM, Auto, Semi
|The AUG A3, an evolution of the renowned AUG A1, represents a modernized and adaptable assault rifle that retains the distinctive bullpup design. Originating from Austria, it has earned a reputation for its innovative features and versatility.    Chambered in 5.56 x 45mm NATO, the AUG A3 incorporates a bullpup configuration, featuring the action and magazine located behind the trigger for a compact yet full=length barrel design. It offers select-fire capabilities and typically utilizes detachable magazines with varying capacities.
|-
|FN Scar-L
|
|5.56 x 45mm
|650 RPM, Auto, Semi
|The SCAR-L is the smaller brother of the SCAR-H chambering standard 5.56 x 45mm ammunition. It compensates for its slower fire rate by its ergonomic and robust design.
|-
|}
|-|Designated Marksman Rifles (DMR)=
{| class="sortable mw-collapsible fandom-table"
|+
!Name
!Image
!Cartridge
!Rate of Fire
!Description
|-
|FN Scar-H
|
|7.62 x 51mm
|600 RPM, Auto, Semi
|The SCAR-H is a well-known designated marksman rifle that is widely used. It offers high accuracy and a decent fire rate, which makes it optimal for medium to long-range combat scenarios.
|-
|}
|-|Sniper Rifles=
{| class="sortable mw-collapsible fandom-table"
|+
!Name
!Image
!Cartridge
!Rate of Fire
!Description
|-
|Simonov SKS
|
|7.62 x 39mm
|30 RPM
| An old Russian carabine, good at mid range. It was developed in the late stages of the second world war and was later largely used by the Russian army until the 90s.
|-
|Remington M700
|
|.338 AP
|30 RPM
|The Remington 700 is popular among hunters, sport shooters, and military and law enforcement personnel since its introduction in 1962. The rifle features a strong action and is often praised for its reliable performance and adaptability to different shooting conditions.
|-
|Desert Tech SRS A2
|
|.338
|30 RPM
|The Desert Tech SRS A2 is a highly accurate precision rifle designed for long-range shooting and versatility. Renowned for its bullpup configuration, it offers exceptional accuracy within a compact and maneuverable platform.
|}
|-|Sub Machine Guns=
{| class="sortable mw-collapsible fandom-table"
|+
!Name
!Image
!Cartridge
!Rate of Fire
!Description
|-
|PP-19 Vitayz
|
|9 x 19mm
|700 RPM. Auto, Semi
|The PP-19 Vityaz is a 9x19mm Parabellum submachine gun developed in 2004 by Russian small arms manufacturer Izhmash. It is based on the AK-74 and offers a high degree of parts commonality with the AK-74.
|-
|FN P90
|
|5.7 x 28mm
|900 RPM, Auto, Semi
|The P90 is a submachine gun with a very unique design that chambers 5.7 x 28 ammunition.
|-
|HK MP5
|
|9 x 19mm
|950 RPM, Auto, Burst(3), Semi
|The Heckler & Koch MP5 is a renowned 9x19mm submachine gun favored by military and law enforcement globally. Known for its accuracy and reliability, it offers selective firing modes, typically semi-auto, full-auto, or burst. With a compact design and ergonomic features, it excels in close-quarters combat and security operations. Its delayed roller-locked blowback system ensures smooth operation. The MP5's legacy as a top submachine gun endures due to its precision engineering.
|-
|HK MP5K
|
|9 x 19mm
|950 RPM, Auto, Burst(3), Semi
|The Heckler & Koch MP5K is a compact and potent 9x19mm submachine gun cherished for its agility and reliability. Widely adopted by military and law enforcement units, it offers selective firing modes, typically semi-auto, full-auto, or burst in a compact package. Its shorter barrel and absence of a stock make it highly maneuverable in confined spaces. Renowned for its accuracy and dependable delayed roller-locked blowback system, the MP5K remains a top choice for close-quarters combat and security operations.
|-
|HK MP5SD
|
|9 x 19mm
|950 RPM, Auto, Burst(3), Semi
|The Heckler & Koch MP5SD is a specialized 9x19mm submachine gun known for its discreet operation and accuracy. Widely utilized by military and law enforcement units it offers selective firing modes, typically semi-auto, full-auto, within a suppressed design.
|-
|KRISS Vector .45ACP
|
|.45 ACP
|950 RPM Auto, Burst(3), Semi
|KRISS Vector is perfectly suited for law enforcement and military personnel who require a compact and manageable weapon for close quarter combat situations. Its low bore axis and Super V recoil mitigation system ensure steady and controlled firing in both full-automatic and rapid semi-automatic modes. It Chambers .45ACP rounds.
|}
</tabber>
</div>


==Secondary Weapons ==
== Acquisition ==
<div style="display:table"><tabber>
The primary way to obtain weapons is to purchase them from the shop in the safehouse. These weapons come with their default parts and accessories, but players can also customize weapons at the gunsmith using parts available in the shop or their stash. Customized weapons can then be purchased from the gunsmith, provided all installed parts are available and the player meets the faction reputation requirements for each part.
Pistols=
 
{| class="sortable mw-collapsible fandom-table"
During raids, weapons can be looted from fallen enemy soldiers. These weapons have randomly selected parts and are generally in poor condition. Weapon crates may also spawn across the map, containing weapons in better condition with similarly randomized parts.
|+
 
!Name
Weapons can also be found in pristine condition inside random containers. However, these weapons are often unusable because they lack essential parts, such as a handguard or pistol grip. Installing the missing parts makes them functional in combat.
!Image
 
!Cartridge
== Weapon Condition and Durability ==
!Rate of Fire
 
!Description
Weapons have a durability meter that starts at 100 and decreases with use. Durability affects the weapon's performance, with lower durability making the firearm increasingly prone to jamming, which can prove deadly in a firefight.
|-
 
|Glock 19
The weapon's current durability is displayed as a bar on the right side of the screen when the weapon is equipped. The inventory screen also indicates durability using three color-coded stages:
|
 
|9 x 19mm
* White: Durability above 75%.
|30 RPM, Semi
* Yellow: Durability between 25% and 75%.
|The Glock 19 is a renowned 9 x 19mm semi-automatic pistol celebrated for its reliability and versatility. With a 15-round magazine and a compact frame, it balances capacity and concealability. Its simplicity and consistent trigger pull make it suitable for various shooters. The Glock 19's polymer frame and striker-fired action contribute to its durability and reduced weight. Recognized for its ruggedness and minimal maintenance requirements, it's a trusted choice for concealed carry, home defense, and competitive shooting.  
* Red: Durability below 25%.
|-
 
|Sig Sauer P320
Weapon durability can be restored by repairing the weapon. Upgrading the Gunsmith station to Level 1 at the safehouse allows the player to repair weapons using WD-40 Spray and Duct Tape. At Level 3, the Gunsmith station also allows weapons to be repaired using cash instead.
|
 
|9 x 19mm
Each repair reduces the weapon's maximum durability by 5, meaning that its maximum durability gradually decreases with repeated repairs. Eventually, purchasing a new weapon from the shop may be more cost-effective than continuing to repair the old one. The player can then transfer the old weapon's parts to the new weapon.
|30 RPM, Semi
|The P320 is a modular and versatile semi-automatic pistol known for its adaptability and reliability. Chambered in various calibers, it offers a range of magazine capacities, making it suitable for diverse shooting needs.
|-
|FN Five-Seven
|
|5.7 x 28mm
|30 RPM, Semi
|The FN Five Seven was the first gun that chambered the .57 x 28 ammunition and is still a very good handgun to carry with.
|}
|-|Shotguns=
{| class="sortable mw-collapsible fandom-table"
|+
!Name
!Image
!Cartridge
!Rate of Fire
!Description
|-
|Benelli M2
|
|12x70
|30 RPM, Semi
|The Benelli M2 is a versatile semi-automatic shotgun celebrated for its reliability and adaptability. Available in various gauges, it handles different loads effectively, making it suitable for hunting and tactical use. Its Inertia-Driven® system reduces recoil and enhances reliability. With a rugged design and ergonomic features, the Benelli M2 is a trusted choice for diverse shooting applications.
|-
|RIA VR80
|
|12x70
|30 RPM, Semi
|The VR80 is a semi-automatic shotgun with a design that closely resembles that of an AR-15 rifle, offering a familiar handling and operation experience for those used to tactical rifles.
|-
|
|
|
|
|
|}
</tabber>
</div>

Latest revision as of 18:40, 24 October 2026



Overview Pistols SMGs Shotguns Assault Rifles DMRs Sniper Rifles LMGs Melee Weapons


Overview

Weapons are the backbone of Incursion: Red River, and essential to survival in a raid.

Acquisition

The primary way to obtain weapons is to purchase them from the shop in the safehouse. These weapons come with their default parts and accessories, but players can also customize weapons at the gunsmith using parts available in the shop or their stash. Customized weapons can then be purchased from the gunsmith, provided all installed parts are available and the player meets the faction reputation requirements for each part.

During raids, weapons can be looted from fallen enemy soldiers. These weapons have randomly selected parts and are generally in poor condition. Weapon crates may also spawn across the map, containing weapons in better condition with similarly randomized parts.

Weapons can also be found in pristine condition inside random containers. However, these weapons are often unusable because they lack essential parts, such as a handguard or pistol grip. Installing the missing parts makes them functional in combat.

Weapon Condition and Durability

Weapons have a durability meter that starts at 100 and decreases with use. Durability affects the weapon's performance, with lower durability making the firearm increasingly prone to jamming, which can prove deadly in a firefight.

The weapon's current durability is displayed as a bar on the right side of the screen when the weapon is equipped. The inventory screen also indicates durability using three color-coded stages:

  • White: Durability above 75%.
  • Yellow: Durability between 25% and 75%.
  • Red: Durability below 25%.

Weapon durability can be restored by repairing the weapon. Upgrading the Gunsmith station to Level 1 at the safehouse allows the player to repair weapons using WD-40 Spray and Duct Tape. At Level 3, the Gunsmith station also allows weapons to be repaired using cash instead.

Each repair reduces the weapon's maximum durability by 5, meaning that its maximum durability gradually decreases with repeated repairs. Eventually, purchasing a new weapon from the shop may be more cost-effective than continuing to repair the old one. The player can then transfer the old weapon's parts to the new weapon.